Rockstar Smuggler's Run II Warzones (GameCube - 2002)![]() |
Virtual Range Interactive Golf Simulator (Win32 - 2001)![]() |
Infogrames Test Drive Off-Road: Wide Open (PS2 & Xbox - 2001)![]() | |
Rockstar Smuggler's Run (PS2 - 2000)![]() |
Rockstar Midnight Club (PS2 - 2000)![]() |
Hell's Kitchen - PS1 Prototype (1998)![]() | |
Electronic Slot - PC (1998)![]() |
Courier Crisis - PS1 & Saturn (1997)![]() |
Game Day - PS1 (1995)![]() | |
Sega CD ESPN Baseball (1994)![]() |
Tengen Awesome Baby College Hoops (Genesis 1993)![]() |
Number Tumbler (C64 1984)![]() | |
Gypsy Juggler (1978)
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DeadEye (1978)
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Laser Command (1977)
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| Game Title | Role | Platform | Year | Company
| Nintendo Wii game development | Full length (still unpublished) Video Game Co-Founder/CTO, Engine Programming | Nintendo Wii SDKs | C++ 2007-2008
| Pick Up & Play, Laguna Hills
| Barnyard Bouncin, Alien Siege, Turkey Shoot, Santa's Workshop | Cellphone Games on Verizon, Sprint and many more (see www.puap.com) Co-Founder/CTO, Engine etc | J2ME & BREW SDKs | Java,C++ 2002-2007
| Pick Up & Play, Laguna Hills
| NCAA Final Four Basketball (989)
| Multiplayer Networking Consulting | Sony PS2 Dev System | C++ 2003
| Killer Game, San Diego
| Midnight Club II | Xbox (Rockstar) Audio & Misc | Microsoft Xbox Dev System | C++, DirectX 2002
| Angel Studios, San Diego
| Smugglers Run II Warzones | GameCube Video Game (Rockstar) Audio & Misc | Nintendo GameCube Dev System | C++ 2002
| Angel Studios, San Diego
| Interactive Golf Simulator | Outdoor pedestal -- Interactive multimedia, flat panel display, Dallas Semi iButton, radar ranging unit Sole Engineer/Programmer | Win98 | Java, C++ 2001
| Virtual Range, Naples, FL
| Test Drive Offroad 4 | Playstation 2 and Microsoft Xbox Video Game (Infogrames) Lead Programmer | Sony PS2 Dev System, Microsoft Xbox Dev System | C++, HTML, JavaScript, DirectX 2001
| Angel Studios, San Diego
| Midnight Club | Playstation 2 Video Game (Rockstar) User Interface, Audio, Engine | Sony PS2 Dev System | C++, HTML, JavaScript 2000
| Angel Studios, San Diego
| Smugglers Run | Playstation 2 Video Game (Rockstar) User Interface, Audio, Engine | Sony PS2 Dev System | C++, HTML, JavaScript 2000
| Angel Studios, San Diego
| Nintendo Extreme Golf | Nintendo 64 Video Game (Nintendo) User Interface, Audio, Engine | SGI and Nintendo Dev System | C, R4400 Asm 1999
| Angel Studios, San Diego
| Madison Avenue Races | Demonstration Slot Machine Sole Programmer
| DOS | Borland C++ 1998
| Anthem Gaming, San Diego
| Hell's Kitchen | Demonstration 3D Shooter Project/Programmer Lead | PS1 | GNU C, R3000 Asm 1997
| Killer Game, San Diego
| Courier Crisis | 3D Arcade Action Project/Programmer Lead | PS1 & Saturn | GNU C, R3000 Asm, Delphi Tools 1996-1997
| New Level Software, San Diego
| Game Day Football | Frontend Splash/Menus Frontend Lead
| PS1 | GNU C, R3000 Asm 1995
| Sony Interactive Studios, San Diego
| Display Engines/Tools | Hockey, Baseball Team Programmer
| PS1 | Delphi, Borland C++, GNU C, R3000 Asm 1994-1995
| Sony Interactive Studios
| Consultation
| Consultant | Playstation
| 1994
| Curriculum TV (Lightspan), San Diego
| ESPN Baseball Pennant Race
| Co-Programming Lead | Sega CD | 68000 Asm 1994
| Sony Imagesoft, San Diego
| (Tengen) Awesome Baby Basketball
| Lead Programmer | Sega Genesis | 68000 Asm 1993
| Park Place Productions, Carlsbad
| Sprite Cutter, Graphics Tools
| Team Programmer | SNES, Genesis | 68000 Asm, Borland C++, Pascal 1993
| Park Place Productions, Carlsbad
| Port of Mac "LecturActive" to Windows Toolbook
| Sole Programmer | Mac Hypercard, Windows Toolbook | Pascal DLL 1993
| Archipelago Productions, Del Mar
| Port of Mac "Science Essentials" to Windows Toolbook
| Sole Programmer | Mac Hypercard, Windows Toolbook | Toolbook 1992
| Archipelago Productions, Del Mar
| Cacique | Spanish Multimedia Education Demonstration Team Programmer | Windows | Smalltalk, Borland Pascal 1992
| Jostens Learning, San Diego
| Chemistry | Information Life Science Series Sole Programmer | Windows | Actor (OOP) 1989
| Another Adventure, Palo Alto
| Earth Science | Information Life Science Series Sole Programmer | Apple IIgs | C, 65816 Asm 1988
| Another Adventure, Palo Alto
| Life Science | Information Life Science Series Sole Programmer | Apple IIgs | C, 65816 Asm 1988
| Another Adventure, Palo Alto
| Life Science | Information Life Science Series Sole Programmer | Apple II+ | 6502 Asm 1987
| Another Adventure, Palo Alto
| Cross Assemblers, Symbolic Debuggers
| Sole Programmer | TI99, Coleco, Atari, Commodore | Z80, PDP11, 6502, TI99 Asm 1986
| Activision, Redwood City
| Cartoon Programmer | Pre-School Logic Game Project/Programming Lead | Commodore 64 | 6502 Asm 1984
| Childware, Mt. View
| Number Tumblers | Grade School Arithmetic Game Project/Programming Lead | Commodore 64 | 6502 Asm 1984
| Childware, Mt. View
| Up & Add 'Em | Pre-School Arithmetic Game Project/Programming Lead | Commodore 64 | 6502 Asm 1983
| Childware, Mt. View
| B/W Arcade Games | Laser Command Cobra Gunship DeadEye Gypsy Juggler Grid Iron Sole Engineer/Programmer | Hardware & Software Designs | F8, 2650, etc. Asm 1976-1981
| Meadows Games, Santa Clara
| B/W Arcade Game | Dog Fight Sole Programmer | Hardware & Software Design | F8 Asm 1976
| Wizard Kings, San Jose
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