Dark Star Studios Inc.
(https://www.darkstarstudios.com)
Game & Multimedia Development Experience
(Only major, funded projects are listed)
For mobile games, see: Projects by platform
Also see: Quick games summary

Some screenshots...

 

Rockstar Smuggler's Run II Warzones (GameCube - 2002)
Virtual Range Interactive Golf Simulator (Win32 - 2001)
Infogrames Test Drive Off-Road: Wide Open (PS2 & Xbox - 2001)
Rockstar Smuggler's Run (PS2 - 2000)
Rockstar Midnight Club (PS2 - 2000)
Hell's Kitchen - PS1 Prototype (1998)
Electronic Slot - PC (1998)
Courier Crisis - PS1 & Saturn (1997)
Game Day - PS1 (1995)
Sega CD ESPN Baseball (1994)
Tengen Awesome Baby College Hoops (Genesis 1993)
Number Tumbler (C64 1984)
Gypsy Juggler (1978)
DeadEye (1978)
Laser Command (1977)
Meadows Lanes (1976)
Cobra Gunship (1976)
Grid Iron (1976)
Bigfoot Bonkers (1976)

 

Game Title Role Platform Year Company
Big screen (theater) multi-player video game.
Interactive multiplayer game from mobile phone to game server.
PC Game, iOS, Android developer Windows Android iOS
C++ ObjC Java
2013 TimePlay , Toronto/L.A. - Sole developer of multiplayer hockey game running on Windows/DirectX, played in theatres
Nintendo Wii game development
Full length (still unpublished) Video Game
Co-Founder/CTO, Engine Programming Nintendo Wii SDKs
C++
2007-2008 Pick Up & Play, Laguna Hills
Barnyard Bouncin, Alien Siege, Turkey Shoot, Santa's Workshop
Cellphone Games on Verizon, Sprint and many more (see www.puap.com)
Co-Founder/CTO, Engine etc J2ME & BREW SDKs
Java,C++
2002-2007 Pick Up & Play, Laguna Hills
NCAA Final Four Basketball (989) Multiplayer Networking Consulting Sony PS2 Dev System
C++
2003 Killer Game, San Diego
Midnight Club II
Xbox (Rockstar)
Audio & Misc Microsoft Xbox Dev System
C++, DirectX
2002 Angel Studios, San Diego
Smugglers Run II Warzones
GameCube Video Game (Rockstar)
Audio & Misc Nintendo GameCube Dev System
C++
2002 Angel Studios, San Diego
Interactive Golf Simulator
Outdoor pedestal -- Interactive multimedia, flat panel display, Dallas Semi iButton, radar ranging unit
Sole Engineer/Programmer Win98
Java, C++
2001 Virtual Range, Naples, FL
Test Drive Offroad 4
Playstation 2 and Microsoft Xbox Video Game (Infogrames)
Lead Programmer Sony PS2 Dev System, Microsoft Xbox Dev System
C++, HTML, JavaScript, DirectX
2001 Angel Studios, San Diego
Midnight Club
Playstation 2 Video Game (Rockstar)
User Interface, Audio, Engine Sony PS2 Dev System
C++, HTML, JavaScript
2000 Angel Studios, San Diego
Smugglers Run
Playstation 2 Video Game (Rockstar)
User Interface, Audio, Engine Sony PS2 Dev System
C++, HTML, JavaScript
2000 Angel Studios, San Diego
Nintendo Extreme Golf
Nintendo 64 Video Game (Nintendo)
User Interface, Audio, Engine SGI and Nintendo Dev System
C, R4400 Asm
1999 Angel Studios, San Diego
Madison Avenue Races
Demonstration Slot Machine
Sole Programmer DOS
Borland C++
1998 Anthem Gaming, San Diego
Hell's Kitchen
Demonstration 3D Shooter
Project/Programmer Lead PS1
GNU C, R3000 Asm
1997 Killer Game, San Diego
Courier Crisis
3D Arcade Action
Project/Programmer Lead PS1 & Saturn
GNU C, R3000 Asm, Delphi Tools
1996-1997 New Level Software, San Diego
Game Day Football
Frontend Splash/Menus
Frontend Lead PS1
GNU C, R3000 Asm
1995 Sony Interactive Studios, San Diego
Display Engines/Tools
Hockey, Baseball
Team Programmer PS1
Delphi, Borland C++, GNU C, R3000 Asm
1994-1995 Sony Interactive Studios
Consultation Consultant Playstation 1994 Curriculum TV (Lightspan), San Diego
ESPN Baseball Pennant Race Co-Programming Lead Sega CD
68000 Asm
1994 Sony Imagesoft, San Diego
(Tengen) Awesome Baby Basketball Lead Programmer Sega Genesis
68000 Asm
1993 Park Place Productions, Carlsbad
Sprite Cutter, Graphics Tools Team Programmer SNES, Genesis
68000 Asm, Borland C++, Pascal
1993 Park Place Productions, Carlsbad
Port of Mac "LecturActive" to Windows Toolbook Sole Programmer Mac Hypercard, Windows Toolbook
Pascal DLL
1993 Archipelago Productions, Del Mar
Port of Mac "Science Essentials" to Windows Toolbook Sole Programmer Mac Hypercard, Windows Toolbook
Toolbook
1992 Archipelago Productions, Del Mar
Cacique
Spanish Multimedia Education Demonstration
Team Programmer Windows
Smalltalk, Borland Pascal
1992 Jostens Learning, San Diego
Chemistry
Information Life Science Series
Sole Programmer Windows
Actor (OOP)
1989 Another Adventure, Palo Alto
Earth Science
Information Life Science Series
Sole Programmer Apple IIgs
C, 65816 Asm
1988 Another Adventure, Palo Alto
Life Science
Information Life Science Series
Sole Programmer Apple IIgs
C, 65816 Asm
1988 Another Adventure, Palo Alto
Life Science
Information Life Science Series
Sole Programmer Apple II+
6502 Asm
1987 Another Adventure, Palo Alto
Cross Assemblers, Symbolic Debuggers Sole Programmer TI99, Coleco, Atari, Commodore
Z80, PDP11, 6502, TI99 Asm
1986 Activision, Redwood City
Cartoon Programmer
Pre-School Logic Game
Project/Programming Lead Commodore 64
6502 Asm
1984 Childware, Mt. View
Number Tumblers
Grade School Arithmetic Game
Project/Programming Lead Commodore 64
6502 Asm
1984 Childware, Mt. View
Up & Add 'Em
Pre-School Arithmetic Game
Project/Programming Lead Commodore 64
6502 Asm
1983 Childware, Mt. View
B/W Arcade Games
Laser Command
Cobra Gunship
DeadEye
Gypsy Juggler
Grid Iron
Sole Engineer/Programmer Hardware & Software Designs
F8, 2650, etc. Asm
1976-1981 Meadows Games, Santa Clara
B/W Arcade Game
Dog Fight
Sole Programmer Hardware & Software Design
F8 Asm
1976 Wizard Kings, San Jose